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Batman: Arkham Knight (2015) Developer: Rocksteady Studios

You changed things...forever.

The Dark Knight

Superhero in gaming is always somewhat a niche genre. Unless you consider games like God of War or Halo as Superhero games, you can really count successful superhero game series on one hand. Infamous, Insomniac Spiderman and Batman Arkham. Batman: Arkham Asylum, released in 2009, revolutionized not only the Superhero genre in gaming, it also revolutionized action games, with its outstanding combat loop and level design. Although the ending with Joker transforming into a Bane-like monster is a little bit underwhelming, it is still a great game. It won multiple game of the year honors in a very strong year of gaming, with competition like Dragon Age: Origins, Left 4 Dead 2, Assassin’s Creed 2, Uncharted 2 and Call of Duty: Modern Warfare 2. All of them are instant classics. Arkham Asylum is in some ways better than all of them. Batman: Arkham City, released in 2011, is somehow even better. With improved combat fluidity, storytelling, especially a much improved ending and a first voyage into open world design, Arkham City is one of the greats in gaming. According to metacritic, Arkham City is the sixth highest rated game across all platforms on their site. It captures a plethora of Game of the Year honors among heavy competition like Portal 2, Mass Effect 2, The Elder Scrolls V: Skyrim, Deus Ex: Human Revolution( If you want to know more about Human Revolution, check out my review of it here.) and L.A. Noire. Rocksteady have crafted something special, and gamers are looking forward to the next entry of the series. Batman: Arkham Origins, released in 2013 to mixed reviews., with most of the criticism centered on its similarity to Arkham City and the lackluster twist at the end.

With Arkham Origins falling flat, scepticism began to rise for Batman: Arkham Knight, and when Arkham Knight dropped on June 23rd, 2015, it was, let’s say it in a nicer way, not good. The PC port is on Fallout 76 level of atrocious. thousands of users reported major technical flaws and performance problems with the Windows version of the game, with some saying it seemed like the optimization phase of the game's development was skipped. Steam users immediately wrote scathing reviews of the game's performance, including reports of frame rate being capped at 30 frames per second (which could be raised, though with potential side effects) and dropping as low as 10 frames per second while gliding or using the Batmobile.

Even high-end graphics cards such as Nvidia's GeForce GTX 970 were unable to handle the game well, with users reporting frequent frame rate dips and stutters. Nvidia and AMD released new device drivers optimized for the game in an attempt to address the performance issues, with Steam "strongly recommending" their download.The developer, Rocksteady, issued a statement saying they were aware of the issues and were "working closely with [their] external PC development partner", Iron Galaxy Studios, to resolve them.

On June 24, 2015, Warner Bros. Interactive Entertainment announced that it would suspend sales of the Windows version of Arkham Knight to work on addressing the performance issues to satisfy the company's quality standards. They also offered refunds for anyone who already purchased the game.

It’s launch is a total trainwreck that can be only rivaled by Cyberpunk 2077, Fallout 76 and Diablo 3. After most players can actually play the game, multiple issues arise as well. The overindulgence of the newly introduced Batmobile and the second underwhelming twist in a row, makes some players disappointed with the conclusion to the Arkham Saga.

In my humble opinion, Arkham Knight is absolutely flawed, but I loved it. Even if something is flawed, it doesn't mean you can’t like it. My favourite Metal Gear game is Guns of the Patriots, the game which is pretty badly paced. It is the game which has a 71 minute uninterrupted cutscene, which is the world record by the way, for crying out loud. Max Payne 3’s level is incredibly linear and the lack of freedom is not a good thing, but I still think of it as one of my favourite shooters ever. Death Stranding’s first 2 chapters are incredibly boring because of the lack of things happening, but I still love it. Control’s story is all over the place and not very coherent, but I still like the game. A game does not need to be perfect for me to like it, and Arkham Knight is the perfect case.

Arkham Knight’s gameplay, tone and characters are what makes me love it, and although  the game still has plenty of issues, it does not make the game bad.

Let's start with the story. Nine months after the death of the Joker during the events of Arkham City, Batman is struggling to come to terms with the absence of his nemesis and the uncomfortable feeling that the pair shared a bond deeper than either could admit. Without the Joker's chaotic presence, Gotham's citizens have never felt safer, and crime in the city has dramatically declined. However, this gives Batman's enemies, including Penguin, Riddler, Two-Face, and Harley Quinn, a chance to unite with the singular goal of killing Batman. Having anticipated a new threat, Batman has continued to develop crime-fighting technology and maintain a vigil over the city.

On Halloween night, Scarecrow threatens the city with his newly created strain of fear toxin and bombs planted throughout Gotham, forcing the evacuation of the city's six million civilians. Only criminals remain in the city, leaving Commissioner Gordon and the Gotham City Police Department outnumbered.

On Halloween, Scarecrow forces the civilian evacuation of Gotham City after threatening to unleash his potent new fear toxin. Batman tracks Scarecrow to a hideout where he rescues the imprisoned Poison Ivy, who had refused to join Batman's other rogues in Scarecrow's plot. Batman meets with Oracle, who identifies Ace Chemicals as the source of Scarecrow's toxin. Batman investigates the facility but encounters the Arkham Knight and his heavily armed militia that proceeds to occupy Gotham. Batman overcomes the forces and locates Scarecrow, who has transformed the entire building into a toxin bomb. Scarecrow reveals that he has kidnapped Oracle, and exposes Batman to the toxin before escaping. Batman inhibits the bomb's blast radius before he is confronted by the Joker.

A flashback reveals that before the Joker died, his infected blood was used in blood transfusions, infecting five people including Batman; Batman, concealing his infection from others, imprisoned the four other recipients who were physically and mentally transforming into the Joker. The Joker, now existing as a mental projection produced by the infected blood and fear toxin, frequently appears to taunt Batman and manipulate his perception of reality. After Batman escapes the exploding Ace Chemicals, he alerts Gordon to Oracle's kidnapping, who angrily leaves to find Scarecrow.

Batman learns that Scarecrow recruited businessman Simon Stagg to build the "Cloudburst"—a mass dispersal device for the fear toxin. Aboard Stagg's airship, Batman interrogates Stagg and finds Scarecrow, but a dose of fear toxin allows the Joker to temporarily assume control of Batman's body while the Arkham Knight extracts the Cloudburst. Recovering, Batman locates Oracle in Scarecrow's hideout, but when he arrives she is exposed to the fear toxin, and she commits suicide in terror. Harley Quinn seizes Batman's base in the Panessa movie studio to rescue the Joker-ized patients. Batman and Robin capture Harley and the infected, but one of the patients, Henry Adams, kills the others, before committing suicide, believing that Batman will become the perfect Joker. Realizing that Batman is infected, Robin attempts to imprison him before the Joker takes control, but is instead imprisoned by Batman, who refuses to stop until Scarecrow is caught.

The Arkham Knight activates the Cloudburst, flooding the city with fear toxin. Batman destroys the Cloudburst and convinces Ivy to empower an ancient tree that can neutralize the toxin; she succeeds and saves Gotham, but the exertion kills her, while Batman's exposure to the toxin strengthens Joker's control. Batman pursues the Arkham Knight to a construction site to rescue Gordon. The Knight reveals himself as Jason Todd, the previous Robin, who was seemingly murdered by the Joker, and has been left traumatized by torture at the Joker's hands. Todd blames Batman for abandoning him, and although Batman offers to help Todd recover, he escapes. Batman and Gordon confront Scarecrow on the building's roof, where Oracle is revealed to be alive, and her suicide the result of a hallucination. Batman rescues Oracle and returns her to the Gotham City Police Department (GCPD), but Scarecrow escapes with Gordon. Using the remaining militia, Scarecrow assaults the GCPD to eliminate Batman's allies. Batman and Oracle neutralize the militia, but Scarecrow uses the distraction to kidnap Robin.

To save Robin and Gordon, Batman surrenders to Scarecrow and is taken to the ruins of Arkham Asylum. Scarecrow reveals Batman's secret identity, Bruce Wayne, to the world on television, before repeatedly injecting Batman with the fear toxin to break him before the public. Batman and the Joker then battle for control inside Batman's mind; Joker attempts to weaken Batman by recounting the people who have suffered and died because of Batman's crusade, but Batman triumphs and locks the pleading Joker away in his mind forever to be forgotten — the Joker's only fear. Todd arrives and saves Batman, who subdues Scarecrow with his own fear toxin.

After Batman ensures that Gotham is safe, Gordon dispatches the police to reclaim the streets, and Batman activates the "Knightfall Protocol" to protect his loved ones. Surrounded by reporters, Batman returns home to Wayne Manor where he is greeted by Alfred. As the pair enter the manor, it explodes, seemingly killing them both. Sometime later, Gordon, now Mayor of Gotham, prepares to attend Oracle and Robin's wedding. Elsewhere, two muggers attack a family in an alley but are confronted by a nightmarish figure resembling Batman.

Talking about the story, I feel like we need to address a serious issue first. Most players couldn’t see the ending. Arkham Knight technically has three endings. The first ending is after the showdown between Scarecrow, Batman and the Joker, where Scarecrow is defeated, Batman’s true identity revealed and the Joker locked away inside of Bruce’s mind. According to Steam, 38.2% of players got to see this ending. Then, if you caught 7 of the 11 supervillains, the game would play the second ending, where Batman said goodbye to Gordon and blew up Wayne Manor with him and Alfred inside of it. Batman had seemingly died, but you can still play as him though. The final ending requires the player to 100% the game, getting every single collectable, beating every single villain, then you will get the final part of the ending, the appearance of a seemingly new Batman. Only 9.4% of players on Steam got to this point. A majority of the players left the game without seeing the real ending, which is a shame. As I think the second part of the ending is really lame. The most infuriating part is that 100%ing the game is incredibly difficult. You need to collect every single one of the Riddler’s stupid trophies and solve his riddles. There are all together 312 trophies and riddles scattered all across Gotham. The way of solving them is via solving simple puzzles. They are annoying, infuriating and utterly tedious. Its inclusion is extra infuriating as their existence effectively stonewalls the player’s progress through the story and undermines the excellent theme and tone of finality in Arkham Knight.

Many comic book sagas simply don’t end. If characters die, they will just come back. The storyline is retconned to death. If readers don’t like a certain storyline or moment, just change it afterwards. Both DC and Marvel are notorious offenders of this. Captain America was killed at the end of Marvel’s Civil War storyline. He came back 2 years later as his “death” was only a result of him trapped between time and space. The Flash of DC was resurrected 3 times. With characters’ choice and even death itself can be easily ignored, the stakes just weren’t there. Most events don’t have long lasting effects and can easily be brushed aside with a bunch of multiverse mumbo jumbo. Arkham Knight, unlike most comics and certain movies (ahem, The Dark Knight Rises, ahem, Batman v. Superman), deals with this finality very well. It hints at it at the very start, with the reappearance of the Joker being the initial climax. It is clear at this point that Batman is slowly losing his mind. Batman’s mental instability rises even further when he loses his friendship with Commissioner Gordon over his daughter Barbara’s kidnapping. The Joker which is inside of his head appears more and more often, taunting him and his failure to protect those around him. Both of his Robin was kidnapped, with Jason Todd dead at the hands of the Joker a few years prior. Catwoman kidnapped, his mentee Barbara Gordon dead. Batman’s mental instability seems to be only caused by the injection of Joker infected blood and the inhalation of Scarecrow’s fear toxin. Not really. Batman endures a lot during the three games. His father and mother’s deaths, his love interest Talia Al Ghul’ and his nemesis Joker’s death at the end of Arkham City. Arkham Knight cranks this misery to 11 with most of his support network who, either are dead, hates his guts or kidnapped. This helps to cultivate a much more dreadful atmosphere. Another factor to this atmosphere is the choice of the main villain. Batman’s rogue gallery is huge with a variety of personalities representing a challenge to the different parts of Batman. The Joker is always a mainstay but it depends on the tone of the story on which villain you put alongside him. Scarecrow is a fantastic choice in that regard. With Batman’s mental health an issue, the only villain that can push him of the cliff and make him cross the line that he wouldn’t cross. As the game progresses, you can feel Batman is getting more and more brutal. The end of the line is close and he can feel it as well. The dreadful feeling really climaxes at the final mission. Robin is kidnapped by Scarecrow and Scarecrow demands Batman to surrender himself. It is fitting that the final battle of the Arkham series takes place inside of Batman’s head. Arkham is undoubtedly one of the best Batman or even Hero related video games of all time, and almost all the best hero stories explore the inner psyche of the superhero. From darker storylines for major heroes like The Dark Knight Returns for Batman, Born Again for Daredevil, to more independent projects like Watchmen and Hellblazer, each of them explores their respective hero’s inside psyche. Arkham Knight is that. Batman initially lost control of his mind when he killed the Joker inside of his mind. With Joker in control, Scarecrow injected the fear toxin in Bruce’s body, therefore, inadvertently injecting the Joker with the fear toxin. In this moment, the game’s genre goes on a very sudden twist, from a third person action beat-them-up to a first person horror shooter like Alien: Isolation, Resident Evil 7 and F.E.A.R. The Joker walks through a graveyard and a church, seemingly the funeral of the Joker. The funeral was only attended by Harley Quinn with nobody in the city giving a damn to Joker’s death. This shows the real fear of the Joker, being forgotten, Batman exploits this and takes back control. This part of the finale, despite Batman not showing up a lot, also makes us know more about Batman. What is his biggest fear? Losing control. The chaos represented by the Joker. Joker and Batman are always presented as Yin and Yang, both of them need one another. But at this moment, Batman doesn't need the Joker anymore, by abolishing the status quo, this contributes to the finality. The defining moment of the game, however in my opinion at least, does not start until the Joker is gone. Scarecrow removes Batman’s mask and reveals his true identity to the world in front of the camera. This is something which can’t be reversed. Batman’s choice to hide his identity is because he wants to be a symbol, which cannot be tainted and is immortal, always feared, once the world knows he is just a man, afraid, the Batman cause will be completely ruined. Batman knows it as well, acknowledging to Gordon, "Look after him, Jim. Look after them all. You've been a good friend. The best I could have asked for. You were there at the beginning, and now you get to see how it ends. I've got to. It's the only way to protect them.'' His goodbye to Catwoman makes his intention even more clear. "Gotham needs something more, something worse... to defend her. She needs a new myth, a legend more powerful than I can be right now. A legend that can only rise from the ashes of the Batman." According to the final ending, the Batman-like figure is actually Bruce or should I say Batman. I think after the final showdown, the part of Bruce Wayne died inside of him, only Batman is left now. Even with his mask off, the subtitles only acknowledge Bruce as Batman, it is not a coincidence, as there are previous instances when Batman takes his mask off, and he is acknowledged as Bruce Wayne. The only way that the myth and the legend of the Batman lives on is the death of Bruce Wayne. It means leaving everything and everyone behind, his new family, his support, all gone. It is something we have seldom seen in superhero stories, the closing of a chapter is something we rarely see in Superhero stories, and although there are certainly bumps along the way, Rocksteady still sticks the landing.

Most Batman adaptations have been controversial, but especially so after The Dark Knight, a consensus masterpiece. I can only name two Batman related Adaptations that are not controversial, Arkham Asylum and Arkham City, the opinion of everything else is super divided. The Dark Knight Rises, dogged for numerous plot holes and an underwhelming twist, Arkham Origins, criticized for being too similar to Arkham City and another underwhelming plot twist. Batman V. Superman is well Batman V. Superman, which has so many flaws that I can’t talk about it unless you want a review and essay that is ten thousand words long. Justice League belongs on the same train and the Snyder Cut is surprisingly the least controversial of the bunch, so that probably tells you something. Arkham Knight is no different. I have talked about the first two controversial things of the game, the terrible PC port and the tedious ways of implementing the ending, now the third reason. Arkham Knight himself. His identity is what someone who has a shred of comic book knowledge can see from a mile away. He is Jason Todd, Batman’s former Robin who is assumed dead. Arkham Knight’s reveal was meant to be a surprise to players, but it really wasn’t. As a surprise plot twist, it totally failed. As a storytelling element, I am much less certain. Did Arkham Knight add much to the story? Yes. A key part of Batman: Arkham Knight is Batman’s failure to support and his propensity to let down those he loved. From Barbara, to Jason to Gordon to the new Robin, Tim. Batman let all of them down. He let them get taken, and even though his best efforts he still fails to protect them. Jason Todd reminds Bruce of one of his failures, and It brings even more light on the relationship between Batman and the Joker, so that is good. On the other hand, the way that the knight is accompanied by is a problem. The Knight brings a bunch of paramilitary troopers to the city and is filled out with tanks. They are the faceless goons that a lot of games features. However, there are already plenty of faceless goons in the game, belonging to the various super villains in Gotham. Are they really necessary? I would rather let Scarecrow get his personal army and use more psychological methods of taking down the bat. The whole aesthetic of Gotham and the game is more gothic and sort of medieval. The very sci-fi aesthetic of the Knight’s army just doesn't fit. The implementation of the Arkham Knight can be done a lot better, but does every twist have to be unanticipated? Not really. Some twist like the one in the Usual Suspects or the Sixth Sense comes out of nowhere and they really work to surprise the audience. I don’t think a bad twist is something that can be seen a mile away. No, a bad twist, in my opinion, at least, is a question raised either unanswered, answered with an underwhelming solution or answered with something retconned soon enough. A good example is Rey’s heritage in the new Disney Star Wars Trilogy, J.J. Abrams set this up in the Force Awakens and I actually liked Rian Johnson’s answer, in which Rey’s parents are just nobodies with no special force powers. This breaks the cliche and tropes of the Star Wars saga, where being powerful is only because of heritage and nothing else, the fans hate it, so when J.J. Abrams returns, he retconned the Rey twist, and announced to the world that she is the daughter of Emperor Palpatine. The inconsistent vision of Disney’s handling of Star Wars is shown here and that lack of vision is the reason why I hate this twist. Arkham Knight’s twist did not have this problem. It is obvious to see, yes. It does not add as much to the story as Rocksteady wanted it to, yes. But it did not actively hurt the story. That’s enough for me. It can be much better, but it is not bad.

The same can also be said of the gameplay. The gameplay is the final controversial and polarizing aspect of the game. Hand to hand combat is not a problem. Arkham Asylum’s new take of the normal beat them up genre revolutionized a lot of third person action games. Players can create a lot of intrinsically pleasing action flow with very simple input and fulfill the power fantasy of playing as the Dark Knight. Arkham Knight enlarged the sandbox with more gadgets to play with like freeze bomb bat hook and etc. The newly introduced dual play mechanic is wonderful as well. During dual play, players can seamlessly switch control of Batman to one of his allies during certain events of the game: Robin, Nightwing, or Catwoman while in FreeFlow Combat, which the player enters when they have accumulated an uninterrupted combat-streak. Each successful, uninterrupted attack adds to the player's combat score, which carries over between each controlled character, and unlocks double-team takedowns on opponents at higher scores. Not only is it incredibly fun to use, but it also emphasizes a keypoint of Batman’s lore, the cooperation between various members of the Batfamily. Another new feature is the "Fear Takedown," where Batman can subdue up to five enemies simultaneously as long as he remains undetected; time is slowed after each takedown, allowing the player to target the next enemy. It is yet again, incredibly satisfying to use and make use of the thing which the game emphasises on, Fear.

Finally, let's talk about the elephant in the room, the Batmobile. The game introduces the Batmobile as a drivable vehicle. The bulletproof Batmobile can be summoned to the player's location while on foot or, if the player is airborne, summoned to meet Batman as he lands. The vehicle features the ability to perform jumps, speed boosts, rotate on the spot, smash through objects like barricades and trees, and fire missiles that can immobilize enemy vehicles. Batman can eject from the Batmobile and immediately begin gliding around Gotham City. The Batmobile is one of the coolest parts of the Batman lore and Arkham Knight somehow makes it tedious. First of all, the Batmobile has two modes, which can be switched at any time: Pursuit and Battle. Pursuit is for moving from area to area and completing specific driving challenges. In Battle mode, the Batmobile becomes more tank than car, allowing a full 360-degree range of movement, including strafing in any direction, while revealing the multiple weapon systems on board, including a Vulcan chain gun for quick damage, a 60mm hypervelocity cannon for fire support, anti-tank guided missiles for wide-ranging damage against multiple targets, and a non-lethal riot suppressor. I played on the PS4, and in order to switch to battle mode, you need to hold down the left trigger, not press it once and be done, no, you need to hold the left trigger the entire time if you want to fire your gun at enemy tanks. This design is extremely not user friendly, and I have to stop several times during my playthrough to rest my left thumb. That’s not all of the Batmobile’s issues. Another problem is simply how often it is introduced in the game. All of the Riddler’s annoying challenges revolve around the Batmobile, so a good start here. The endgame boss fight between Batman and Deathstroke was heavily anticipated, especially because of how good the Batman Deathstroke fight is in Arkham Origins. But the boss fight in Arkham Knight exists entirely in the form of a tank battle, exactly the 50 tank battles before. The Batmobile is featured way too much in the game and it becomes excruciating. It is like Rocksteady are so eager to show off their new toys that they forgot the important act of balance. The final thing is just how un-Batman the batmobile is. We all know Batman does not kill, but you can literally blow up tanks, run over thugs and destroy buildings with the Batmobile. Driving a literal tank is the last thing I imagine Batman will do, especially one that can easily run over people. The game explains that the thugs the Batmobile runs into are electrocuted and launched away, therefore, they are not killed. Okay, that's the most hilarious thing I have ever heard, that a little electricity can stop a goddamn tank from killing you. The Batmobile’s implementation in idea is fine, but the execution is seriously lacking, and as a result, it becomes one of the most glaring examples of ludonarrative dissonance I have ever seen.

Batman: Arkham Knight is absolutely flawed. The narrative is severely damaged by poor design decisions and tedious side contents. The inclusion of the Batmobile not only does not enhance the experience, it actively knocks it down a few knots. The technical state of the launch is absolutely unacceptable and should be used as a negative example for all future developers and publishers. However, can these flaws diminish the excellence of the other parts? From the very strong voice performance across the board, especially from the three main character’s voice actors, Kevin Conroy, for Batman, Mark Hamill, for Joker and Jonathan Banks, for Gordon, to the remarkable atmosphere, environment, world design and overall tone and the amazing ending. Arkham Knight shines despite its flaws. Arkham Asylum started the ascendance of Superhero games, and Arkham Knight should not only be a footnote on the side of the road. It should stand on its own, as an incredible achievement in both gameplay and narrative. And that’s something a lot of games can’t do.

All rights to the promotional material, stills and gameplay shots of Batman: Arkham City and Batman: Arkham Knight belongs to Rocksteady Studios and Warner Bros. Interactive

Truth is bitter but better!

"I knew he was a playboy but I can't let him go that easily," I said to myself, standing in front of the mirror.tommorow is the farewell and I'm sure he will come. He would not be able to ignore me there. I rolled on my bed with still him in my mind. I wish by tomorrow everything will become normal before going to sleep.The morning was fucken busy, I tried every dress in my wardrobe before realizing that today is Kate's lucky day. Finally, I picked one up.

no doubt that my every friend would realize that it's not mine. U know I prefer to be covered. "I am still little," I said after an evil laugh. She stared me with for the longest time before we both burst into laughter."Just trust my chose, it will never let u down" she assured."I know" I replied before forcing her out of my room. I changed my dress, I still think it's still u know too ............................. I wore those sparkling black high heels will I still regret wasting money on.U know its the most expensive I ever bought from my own money.NEVERMIND!I opened the door and went downstairs and then into the living room."Are u guys going somewhere?" I said looking at the luggage on the door."Didn't u told her Kate?" mother asked kate, who easily become free by saying that I slept early yesterday and in the morning I was busy."Sweetheart your uncle steve is not feeling well and is in the hospital so decided to be good friends we should visit him. Don't worry we will come back in two days. We were only waiting foru" this was all she said before leaving."by the way, my daughter is looking beautiful day," mom said picking her bag up."thank u, mom," I said blushing a little bit."Hey u don't need to blush that much, it's because of my dress" Kate barked from behind.They all burst into laughter and also pretended to laugh but wait how can I laugh at myself.Papa understood my situation and said " My Ana looks good in everything Kate""Aww, I Luv u, papa," I said before saying goodbye to both of them.As they left I asked kate about what is she going to do alone and her reply was hollow, "What it has to do with u?" so I shut up because for two days we have to live alone I don't want to get in an argument right now. Big sisters are always bossy.i was about to leave when she called my name."What now?""take care," she said with a very concerned look."I will, are u okay I asked" I questioned her."Of course it's okay" I'm doing it just a big sister u know" she yelped.I closed the door behind me. I don't know what is wrong with kate she always does these kinds of things. I raced the street like I'm in a 3D game. I'm am sure I will be late.When I reached the crowd it was already too late. I could hear the sound of the music banging by the gate. I parked my car as near to the gate as I can. I am not a high heel person man. I swam through the biggest crowd I had ever seen. The first person I recognized was Harry, he is looking pretty handsome but not more than Edward although I have not seen him yet. I asked her about Edward, I could bearly hear him.he pointed toward the bar near the swimming with a smile. I thanked him before moving toward Edward. I could hear him laughing from a distance with three girls on his side. It hurts man but I ignored it.I went closer and then our eyes met."Hi' i said with the sweetest tone."So u are also here" that was his reply.There was a killing silence for the next few minutes."Girls lets go," he said wrapping his arms around the three girls.OH god, he's the cheapest man I have ever seen. Ok, this is more than I thought."I need to talk to u" I erupted at last." Say what u want to," he blurted, I think the alcohol is in his head."How can u do this to me we have spent two damn years together. U have done so many things that I hated but I never said a word. How can u leave for that Fucken mistake man?. Do u ever love me" I erupted, hell not those shitty tears again?" are u cinderella, my little princess, Love story, like u mean seriously?, LMFAO" he burst into laughter."So that is ur feeling I really fucked my self by loving a person like u" my ego overtook love."Hey u are right i don't love, it was only a high school game man and now we are graduated so, just shake that hell of your mind, but babe we can still befriend u know, btw u are looking dynamite," he said with a wink and snaked his arm on my waist.I couldn't control myself and for the first time did a thing that I'm sure I will not regret my whole life. With both my hands I grabbed the collar of his T-shirt "Fuck you!" was all I said before throwing into the swimming pool. After which I raced through the crowd like a boult of light. Everyone was looking at me like I'm a newly discovered animal. I reached the parking area and then into my car.After getting inside, I was enough I could not hold anymore so I busted into tears. one and another and then again another they kept falling until they could. I have never felt this low in my whole life. The phone kept ringing, It was Kate, I was not in a position to take that. When it didn't stop I decided to take it."Hello," I said trying my best to act normal. There was no answer."Hello................................ " I retorted again but this time I could hear her weeping. I forgot what just happened right now."Kate are u okay, u are making me worried" again there was no reply just of the sound of weeping grew a little."Kate, okay if this is a prank I lost," I saidFinally, she answered"I'm not okay, please don't ask me many questions, I'm not in the position to answer that, please come back home as early as u can there is something I need to tell u" she barely said."Tell me right now, I'm worried" I replied."okay the flight o71 crashed," she said wailing."then what," I asked in confusion"mom and dad were on it," she said before ending the call.I couldn't feel anything not even sorrow just my world going upside down........................................................................................................................................................................................................................................................................................................................................................

Marvel's Daredevil (2015) Creator: Drew Goddard

Superheroes show had been around for quite a while.  From the Lone Ranger in the early 40s to Power Rangers in the 90s, CW Arrowverse in the 2010s and the MCU shows that just came out. Superhero is always a prominent genre in TV. However, most of them are seen for kids, and incredibly wacky. Superhero movies on the silver screen are seen as much more mature, with the Dark Knight Trilogy’s incredible success. TV shows are nowhere near that, or they were nowhere near that, before Daredevil came out. It is set in the Marvel Cinematic Universe (MCU), sharing continuity with the films of the franchise, and is the first in a series of shows that lead to The Defenders crossover miniseries. The series is produced by Marvel Television in association with ABC Studios, with DeKnight Productions for the first season and Goddard Textiles for the first and second seasons. Steven S. DeKnight served as showrunner on the first season, with Doug Petrie and Marco Ramirez taking over for the second season, and Erik Oleson joining the series as its showrunner for its third season; Goddard served as a consultant for the series.

Charlie Cox stars as Matt Murdock / Daredevil, a blind lawyer-by-day who fights crime as a masked vigilante by night. Deborah Ann Woll, Elden Henson, Rosario Dawson, and Vincent D'Onofrio also star, with Toby Leonard Moore, Vondie Curtis-Hall, Bob Gunton, and Ayelet Zurer joining them for season one, Jon Bernthal, Élodie Yung, and Stephen Rider joining the cast for season two, and Joanne Whalley, Jay Ali and Wilson Bethel joining in season three. Daredevil entered development in late 2013, a year after the film rights to the character reverted to Marvel, with Goddard initially hired in December 2013.

The first season sees lawyer-by-day Matt Murdock use his heightened senses from being blinded as a young boy to fight crime at night on the streets of New York City's Hell's Kitchen neighborhood as Daredevil, while uncovering a conspiracy of the criminal underworld being led by Wilson Fisk. In the second season, Murdock continues to balance life as a lawyer and Daredevil, while crossing paths with Frank Castle / Punisher, a vigilante with far deadlier methods, as well as the return of an ex-girlfriend—Elektra Natchios. In the third season, after Fisk is released from prison, Murdock, who has been missing for months following the events of The Defenders, reemerges as a broken man and must decide between hiding from the world as a criminal lawyer, or embracing his life as a hero vigilante.

Daredevil is one of the most fascinating comic book characters. He exercises a lot of self judgement and self doubt. Not like other heroes, like Captain America or Iron Man, who have much confidence in what they are doing is right. Matt is constantly doubting his actions, every move he made, he would doublethink. Morality is a very common theme in Daredevil. Season one showrunner Steven DeKnight on the character's "grey" morals, he noted, "He's a lawyer by day, and he's taken this oath. But every night he breaks that oath, and goes out and does very violent things.” This theme, quite frankly, is the most prominent in Season 2, the season publicly considered to be the worst. Season 2 Episode 3, “New York’s Finest” is the most perfect portrayal of Matt’s psyche. This episode is almost completely a discussion between Matt and Frank Castle- The Punisher. The Punisher uses very lethal methods against crimes, he always kills those people who he thinks deserves it. However, Daredevil is the direct opposite. He believes in redemption and second chances. This debate is something which a lot of superhero comic fans have over the years. “Is Batman not killing the Joker a good thing?” “Should Daredevil just kill his rogue gallery and call it a day?” I think this morality is essential in a good way. Batman and Daredevil not killing anyone is a method of maintaining their sanity. “ Me and you are not so different.” is an incredibly cliched line, but if Matt Murdock and Bruce Wayne began to kill, what's the difference between them and the villains they aim to stop? It is no surprise that Matt has the will to kill at Season 3, his lowest moment. Season 3 is primarily adopted from “Born Again”, Frank Miller’s most iconic run of the blinded hero in 1986. He was tempted to kill Kingpin throughout the season, with a hallucination of Kingpin haunting him at all times. In the end, Daredevil chooses not to kill. The reason being not wanting Kingpin to destroy who he really is. But what is the real Daredevil?

Daredevil is a show of contrast. The first major contrast is Matt’s Christian belief. Matt’s christianity is a major part of the show. He is a very devoted christian as he was raised inside of a chapel after his parents’ death. His father figure is literally a pastor. He based a lot of his morals on the bible, yet he goes out every night dressed as a red devil, dishing out his brand of justice. It is a perfect contrast. This contrast is, yet again, strongest in season 3. His lover Elektra’s death has led Matt to reframe his perceptions of God, preferring to see Him now as a distributor of wrath and judgment instead of grace and mercy. Daredevil is feeling a bit like Jonah at the end of his story, frustrated God isn’t dropping the divine shoe on Nineveh. Therefore he is much more brutal in Season 3. His loss of faith is what makes he even contemplate killing Fisk. However, this idea finally came to an end, when his father figure, Father Lantom quotes Proverbs 25:26: “Like a muddied spring or a polluted fountain is a righteous man who gives way before the wicked.”, and explains, “One interpretation is that when the righteous succumb to sin, it is as harmful as if the public well were poisoned, because the darkness of such an act, of taking a life, will spread to friends, neighbors, the entire community.” The impact of violence on the community is undoubtedly negative. Wilson Fisk, aka Kingpin, was an established, “honest” business man in both Season 1, and is seen to be an important factor to the destruction of all organized crime in the city, which is the reason for his change from being in jail to a house arrest at a luxurious penthouse. If Matt killed Fisk in both these occasions, a huge shockwave would have sent out to the city. Matt will not only be in jail, Fisk’s exploit will also be ignored because of his death. Religion is really something keeping Matt from being unhinged. Modern fiction often portrays religion in a less than favourable light. It is hard to blame them really. Both the Catholic church and Christian Church have involved in major sexual assault and pedophillia scandals in a not so distant past, and evangelists’ schtick had been annoying for the last thirty years. Pro-religion movies are either extremely corny, silly or just condescending to everyone else, especially atheists. On the other hand, the satirical takes on religion from shows like The Simpsons, Family Guy or South Park was funny at first, but it would get boring after the millionth time it had been repeated. I think no show or movie has balanced the portrayal of religion as well as Daredevil. It certainly is a positive light, but is not as distracting and done in a poor taste as some evangelical movies do. Religion is a key part of Matt’s identity and motivation. It’s importance not only does not hurt the show, it enhances Matt’s character and makes the audiences know more about him as well.

Another major contrast is his daily job and his vigilantism. Matt is a lawyer, a criminal lawyer. Not that kind of CRIMINAL lawyer (if you want to see more of that CRIMINAL lawyer, here’s my review of Better Call Saul), he only represents defendants who he thinks is innocent. Unlike Saul Goodman, Justice really matters most to him. However, is the criminal justice system really perfect? Are all prisoners guilty as sinned? Are all people who were ruled not guilty really innocent? Not really. The system is always flawed, from simple factors like the lack of technology, dishonest witnesses to serious problems like corruption, the intimidation of the jury, many people, especially the rich and powerful can get away scott free for their crimes while many people suffer long jail time even if innocent. This gives some people the idea of vigilantism, to act as an extension of the law, to be the sheriff, judge and executioner of those who they deem sinned. The idea of vigilantism is found as early as the old testament of the Bible. In Genesis 34 of the abduction and rape (or, by some interpretations, seduction) of Dinah, the daughter of Jacob, in the Canaanite city of Shechem by the eponymous son of the ruler, and the violent reaction of her brothers Simeon and Levi, who slew all of the males of the city in revenge, rescued their sister and plundered Shechem. When Jacob protested that their actions might bring trouble upon him and his family, the brothers replied "Should he [i.e., Shechem] treat our sister as a harlot?" Similarly, in 2 Samuel 13, Absalom kills his brother Amnon after King David, their father, fails to punish Amnon for raping Tamar, their sister. But is vigilantism a truly just way towards crime? Not really. For example, In Ghana, political parties – whether in government or the opposition – are known to form and use vigilante groups who then act on their behalf. This has been highlighted in various reports, such as one put together by the Institute for Security Studies as well as academic research papers. These vigilante groups are often violent, target opposition groups and public officials, and seize property or assets. Political Vigilantism caused serious problems not only for social stability but also the very concept of democracy. Matt’s work is not as destructive. But he is technically violating his lawyers code. His duality is best illustrated in Season 1 Episode 3. In this episode, Fisk’s henchman Wesley hired Matt and partner Foggy to defend John Healy, an assassin for Fisk. he was obviously guilty. Matt wishes to use the case to discover who Wesley's employer is, and so accepts Wesley's offer, and successfully defends Healy from charges of Murder. Feeling guilty, he dresses up as Daredevil and beats the crap out of Healy, asking for the man behind him and Wesley. Healy decided to kill himself instead of giving Fisk. The conflict between his daily life and his vigilantism is so fascinating because it is rarely discussed in Superhero stories besides Spiderman. Most heroes either are born rich or using heroism as their daily job. Matt’s financial state is pretty dire throughout the 3 seasons. His lawyer firm closes in Season 2 because of a lack of funding, he stole his armor from Fisk, and when he lost his armor in the start of Season 3, he is only wearing a sports suit and a knit hat to protect his identity. Therefore, he needs to be very resourceful to avoid dying combat.

Which brings us to the action and overall technical state of the show. Daredevil’s best parts are its fight scene. As the show has a decent budget of 56 million, therefore it has the cash to do the action scenes right, and my god they did. All of the one shot hallway fights are all incredible. From Season 1’s OG hallway fight, to Season 2’s stairway fight and Punisher prison fight (Not Safe For Work by the way) and Season 3 one shot 11-minute prison escape sequence (which for god knows why, I can’t find the complete version). These fight scenes are all stylistic and thrilling. One of the most understated things about the brilliance of the fights is the stamina or lack thereof of Matt. He is usually really tired at the end of the fights. He can barely stand and all of his punches rely on an almost ragdoll-like momentum. It is actually really realistic, as most people even well trained fighters can only last for a small amount of time in intense physical combat, which is really hard to do on its own. This tidbit of realism is really appreciated. And then there is the elephant in the room. The one shot aspect. There are obviously cuts throughout the fights, but they hidden so expectly that a naked eye couldn’t spot, creating a continuous flow of action which a breath of fresh air in an era dominated by extreme close ups and shaky cameras, where it takes 14 cuts in 6 seconds to show a character climb over a fence (Don’t laugh, it is actually true in Taken 3). The overall tone and artistic direction of the series is one of my favourites as well. The first two seasons took a more neo noir aesthetic, with a lot of neon light and exaggerated contrast between light and shadow, while Season 3 looked more of an action thriller but it still got beautiful shots galore. Daredevil no matter in its action scenes or just in any shot, is stylish, expressive and beautiful.

Finally, the acting. Each of the casting choices has been nailed. Charlie Cox’s performance is incredible and his role as a blind person has attracted plenty of praise especially from those who are visually impaired. Vincent D’Onofrio’s portrayal as Wilson Fisk is one of the most intimidating yet intimate villains across the MCU. His soft spoken side with his wife is an incredible contrast to his more violent side, and by more violent, I mean crushing a dude’s head off with a car door. All of the cast performed spectacularly and it is a great show if your emphasis on whether to watch a show is to know whether it has good performance.

Daredevil came to a crashing halt after season 3 thanks to the end of the collaboration between Netflix and Disney. Do I look forward to the Disney takeover? Honestly, not really. Marvel under Disney is an economic and cultural phenomenon, but it still has a major flaw. It’s inability to establish a mature and serious tone and handle mature subject matter. So much of the film is turned into a big joke at the end. Emotional tension and moments that can truly benefit character growth is often pissed away to make way for a few quips and laugh. Daredevil’s greatest strength in storytelling is its serious and noir-like tone, and I just don’t trust Marvel and Disney to give its subject material justice.

Netflix’s idea to build a shared universe like the MCU or CW’s Arrowverse ended up a failure. But none of the fault is on Daredevil. Daredevil provided one of the best experiences I’ve had from an action TV show in a long time, and we can appreciate that. As per Vision in Avengers: Age of Ultron, “A thing isn’t beautiful because it lasts,” I am glad that Daredevil is over right at its peak, instead of being dragged about like other shows well past its expiration date. But do I miss Daredevil? Of course. This is why we love arts right?

The rights to all promotional material and stills of Marvel’s Daredevil belongs to Netflix and Marvel.

News Update + Modern Day Problems (MDP) 4: Failed Future

I think it has been more than a week since I posted anything on this site. I just want to be clear that the Wi-Fi connection is still having issues. I was wanting to post something two days ago, but my Wi-Fi disconnected while I was writing and I had to restart my whole computer. I put a lot more detail about the issue on my last entry. I thought I managed to fix it, but I was entirely wrong.

I managed to find the mobile version of the site, so I might be using that soon if this continues happening. If you want good news, I might be getting a drawing tablet soon, and I am still learning Japanese as I mentioned before. I managed to learn all hiragana and katakana, but I am starting to struggle with counters. Honestly, I didn't even know these existed until recently.

Counters are basically what we refer different object groups as. I'm trying to learn as much of the language as possible before the end of this month. I also am struggling on Japanese verbs, and I'm hoping to make a few flashcards or something on them.

Anyways, as for my last post that failed. It was about how our future is starting to become plain. I have been looking into futuristic things a lot lately, mostly through reading, and I happened to realize that the future isn't really headed towards the right direction.

We seem to focus on making simple things like new phones, new games, new vehicles, and not really focusing on the neon world we hoped for. I could understand if we were actually improving these things, but it seems like all these modern devices are just copies of each other. The only difference with modern day phones is how many cameras they have.

That itself is one of the things I find so stupid. If we can already take high quality photos with digital cameras, what is the point of using smartphones? Honestly, in the early 2000's, we were hoping for flying cars and robots, and instead all we get is a talking box and electric cars. As for those electric cars, there not even helping the environment.

I have always wanted to live in a world with androids, but something like that at this rate, might not even happen until the next 50 years. Even then, they will not be affordable until 40 years after that. I don't even think they will look like what we have seen in animations and movies. They might just look like an abomination made of metal.

I'm just hoping that I will live long enough to see those types of things. Of course, I am suspecting there might be a few issues that may arise with them, but those problems will be solved if humans and androids choose to work together. At least if we succeed in creating them, they might actually help us reach farther in the universe, hopefully one day discovering many other forms of life.

Dive Beyond,

Echo Raine

<div style="text-align:center;font-weight:bold;">Co-Writer</div>Verdant Lore<div style="text-align:center;font-weight:bold;">Co-Writer</div>SaltyTank/木板一塊<div style="text-align:center;font-weight:bold;">Co-Writer</div>snowflake 仔
Short Story
Chapter 042—Differing Sheets

Every day, he and she would wait at the same bus stop at the same time. The two of them would sometimes queue up next to each other, and sometimes they would be separated by two or three people. Yet, no matter how far they were apart from each other, the music he played would always reach her ears. He turned the volume way too high up!

His body naturally swayed along to the quick beat as he was listening to the music with his earphones, as if he was dancing or drunkenly moving along.

She stole a glance at him. She wanted to laugh out loud, but was too embarrassed to do so. In the end, she had to look away into the distance.

Soon after, the bus was approaching the station.

She bent down to sort out her large luggage, and she found herself in an awkward situation. Her harp make-up class happened to be on the same day as her regular cello class. She had to bring these two large instruments along.

‘Do you need help with that?’ He took off his earphones and asked her.

‘Yeah, thanks!’ She was genuinely grateful that he lent her a helping hand.

The two carefully placed the luggage on the bus and stood around them shoulder to shoulder, preventing them from slipping away.

‘You’re a music student, right?’ He eyed at the school badge on her uniform just to confirm.

‘Yeah.’ She could tell that there was a sense of hostility in his words. Or was she overthinking?

‘I applied for this school three times’, He said sourly. ‘And I didn’t even get a chance for an interview.’

‘What instrument are you good at playing?’ She realised that he was trying to tease information about the school’s requirements out of her and let her guard down.

‘The electric guitar and electric piano…’ He pondered for a while before bashfully saying, ‘Actually I’m better at writing songs.’

‘No wonder…’ She felt sorry for him, but there was nothing she could do. ‘This is a traditional school. The way they teach things is very old-fashioned. The teachers and the principal don’t care about new instruments.’

‘Oh, so that’s why!’ Unexpectedly, he turned into a ball of fire. ‘It wasn’t because they thought my performance was bad, but instead they couldn’t accept my style!’

She found herself frozen at the sight of him being on top of the world. He really likes music!

There was her stop, and she had to get off the bus.

To thank her, he carried her luggage for her and walked her home.

On the way home, all they talked about was music.

He loved rock, while she immersed herself in classical music. He liked modern music production and performance, while she worked hard in practising the basics, wanting to recreate the classical tone. He wanted to work in music production. She wanted to be a virtuoso. As the more they came to know each other, the more they realised they didn’t really get along.

The two fell silent as they reached her home.

‘Bye.’ She looked like she was feeling down in the dumps. Why the disappointment? He was obviously heading for a different direction from hers.

‘Bye.’ He was reluctant to leave her. Why the reluctance? Didn’t he approach her just to tease information out of her?

Both of them hid their feelings.

Neither of them could step out beyond the boundaries set in their heads.

The pair said their goodbyes and went their own ways.

Now in her living room, she took out her beloved cello and played a slow ballad, enchanted with her own performance.

As she played along, she thought about him, as well as the feeling of love.

She had a sudden urge to listen to rock…

Short Story

well, uhm, marie hates me and we're officially over. i'm officially single and tbh? idrc because marie hates me for a stupid reason that has nothing to do with me. uhm, lemme just start with the trip.

okay, last week on monday, i left for the trip and we went to metropolis in winsconsin and it was fun i guess. i saw my cousin who i haven't seen in a while. and he kinda had a crush on marie. then marie told me to throw something away from her, in the middle of the night while i was on my sleeping drugs. so i ended up throwing away her oreos on accident. uhm, so yeah. then i was just chillin' the whole next day.i bought a bts necklace and earrings. and marie was hanging out with bunny and lovely and idrgaf bc i was just vibin by myself. but someone put gum on marie's bed and she thought it was me bc she wasn't hanging out with me that day but like i said, i didn't care. so she was just trying to pin it on me. then she ended up fighting another girl here and then we came back to our home state on thursday and on efriday we were supposed to get all day passes to moa and it was gonna be fun but they fought so we couldn't go. fast forward a day. i was reading a book called H2O and it's really good. my fairy godmother came in my room because it was really late and i wasn't asleep because i was reading. she stole one of my stuffed animals and laid on my floor and i was worried because her back was in pain for trying to break up the fight. then she started playing this game and she wanted to see if i was good at it (i wasn't). then we talked then she left and i passed out.

now, we have monday. and btw it's wednesday today. uhm my computer for school was dying so i moved closer to bunny for an outlet and marie was pissed i guess. then i was on the phone with my friend who likes me and we were chillin. next thing i know i'm in my chair by bunny and marie told me to move and bunny was like, "when syuga is even 2 feet near me you freak out and then you wonder why fairy godmother thinks you're dating people" and i just sat there, watching and not saying a thing. so marie and her friend leave and they're gone for a day or so. i wake up this morning and they're back and guess what? marie fucking hates me over some stupid shit. because i didn't say anything when her and bunny were arguing. she says bunny is my hoe and all this and that. she's so fucking childish. she hates me and we're over and idrc because this shit was getting old. today we have house meeting and bunny is going to real school so marie is prolly gonna try to start some shit with me but i'm not for it bc i don't hate her. that shit is one-sided as fuck just the things with gorgeous. one-sideddddddd! that shit is so dead and old. i'm done with it. so i'm single as fuck and idc because no more stress and nothing to try and ruin me and bunny's friendship.

yesterday i had a bad day. marie showed bunny a bunch of old ass shit that i said and tried to start things between me and bunny but starting today i'm putting all that old shit behind me, idc. then on my meeting with my mom i went from chill to angritated quick asf and arghh! also my mom says that the government doesn't want us to go home and they think my mom isn't fit to be a mom but she's still fighting to get us back. and i got to the tower yesterday and had a mental breakdown and basically threw a bunch of shit while also trying to clean my room. i found the football trophie marie won and gave to me and i threw it and it broke so now i have to fix it and give it back along with all the shit she gave me. a hoodie, a squishy, her glasses that i broke (yesh i'm clumsy lemme lone). and yeah. byeeeeeee <3

​​​​​​​- alex .-.

Short Story
slumber party ashnikko

I'm not shy, I'll say itI've been picturing you nakedI'm a little fadedYou look like a fuckin' paintin'Big dough, ice, amazin'She's everything I've been prayin'My heart palpitationShe looks like the type to break it

Me and your girlfriend playin' dress up at my houseI gave your girlfriend cunnilingus on my couchShe cute, kawaii, hentai boobies, that excites meI think she really likes me, asked politely, can I (woo-hoo)(Ooh, woo-ooh, woo-ooh) slumber party(Ooh, woo-ooh, woo-ooh) slumber party(Ooh, woo-ooh, woo-ooh) slumber party(Ooh, woo-ooh, woo-ooh) slumber party

Uh, it's getting hot in hereI'm the Nelly in the party with some rocks for ears (so hot in here)I'm a slave for you, baby, Ms. Britney SpearsI'ma clubber, she a Taurus bring it on for cheersAnd I'm sexy like Christina when I dip it lowNot an H-town girl, but I rodeoYippee-ki-yay, welcome to the showIt's an all-girl party, clothing-optional

Me and your girlfriend playin' dress up at my houseI gave your girlfriend cunnilingus on my couchShe cute, kawaii, hentai boobies, that excites meI think she really likes me, asked politely, can I (woo-hoo)(Ooh, woo-ooh, woo-ooh) slumber party(Ooh, woo-ooh, woo-ooh) slumber party(Ooh, woo-ooh, woo-ooh) slumber party(Ooh, woo-ooh, woo-ooh) slumber party

My girl look like Wednesday AddamsEyes go black when she orgasmsHide your back, she likes to stab themMy butt cheeks, she likes to grabMatching pajama birthday suitsHer spit taste just like juicy fruitShe do that thing she usually doSpell my name with her tongue, like (uh)

Me and your girlfriend playin' dress up at my houseI gave your girlfriend cunnilingus on my couchShe cute, kawaii, hentai boobies, that excites meI think she really likes me, asked politely, can I (woo-hoo)(Ooh, woo-ooh, woo-ooh) slumber party(Ooh, woo-ooh, woo-ooh) slumber party(Ooh, woo-ooh, woo-ooh) slumber party(Ooh, woo-ooh, woo-ooh) slumber party

I'm shyI'm so shy, hahaha