The time has come. King Jameson arrives on the Continent to seal his union with his betrothed, Queen Taresa. The marriage will unite the two most powerful kingdoms of Afari: Marland and Ibia. What’s more, Jameson will be able to start his family, to carry on the legacy of Kin Saliswater.
The gravity of such a regal union is not lost on the four Saliswater quadruplets – Symon, Dawkin, Ely, and Gerry – who continue their clandestine ruse as King Jameson. Their lifelong secret continues to serve them well, right up to the exchange of wedding vows . . .
Then chaos ensues. The end of a fragile peace begins.
Kin Saliswater – and soon the whole of Marland – find themselves embroiled in attacks and insurrections, which rise and fall without provocation or warning. The brothers suspect a sinister plot connects all these seemingly random events, but with enemies too numerous to count, none can determine the true source.
With danger looming at every corner of their nation, the highest authorities in Marland convene to formulate a response. In the guise of King Jameson, the four arrive at the gathering . . . Where they encounter a force determined to end them all.
Oh boy, here I go worldbuilding again!
This is the companion piece to The Lutkevyshche Tragedyfor all of the worldbuilding behind the story. No story will be found here, just worldbuilding information!
The Sudland Principalities have been embroiled in civil war for over half of a century. The Grand Prince, Filip III of Berg, has been crowned by the Emperor and seeks to close the war through his new influence. The Princes of the Zieland and the Dunnoland prepare to wage war against their common rival at Berg, while the mercenaries and profiteers of war prepare their purses to receive the desperate people's coin.
Yet beyond the Princes and the warmongers are the burghers, peasants, and countryfolk; the people trying to survive from day to day. This is not the story of princes and armies. This is the story of survivors.
This is the story of the Lutkevyshche Tragedy.
I and the Rebel Chaos Dragons have fled my brother, Xulred, and the Chaos god, Hrongl. But I recieve notice that the Dorna Dragons are going to War with the Nijuid Wyvern Riders. Thus, I must leave the Chaos Dragons behind... And hope that I and my Kin can fend for our selves against our enemy... We could win against them.
However, little did we know that we were fighting more than the Wyvern Riders.
In a medieval land four identical brothers, in the guise of one prince, battle a mysterious evil. A riveting tale of fantasy and adventure, Kinghood follows the secret lives of quadruplets Symon, Dawkin, Ely, and Gerry. Since birth, they have taken turns serving as their island’s monarch-in-waiting, Prince Jameson. Through careful planning, they have managed to cultivate the image of a perfect royal, a rising star within their kingdom. Handsome. Strong. Intelligent. Charismatic. A natural-born leader. But such an icon has come at a cost. The alliance between brothers is fragile and taut, with each different in personality and ambition, eager to make their own mark on the world. In the midst of this darkness and intrigue, their father the king is assassinated. Chaos ensues. Allies talk of usurping the throne while murderers and plotters seem to stalk every corner. Forced to put aside their differences, the brothers unite to face their enemies and rise as one.
A spoiled child rules Cobardon under the supervision of his legendary uncle. The rulers have built up enemies. The world of Cobardon is brutal and unforgiving to the unwary. The flame of wreckage conflagarates due to the ruler's latest ruling - a grievous mistake. They ordered the death of two children of two different great houses. It has become personal and peace seems no end. A rebellion is sparked and each man/women of power have their own treacherous allies and staunch enemies. There is more but, as there are immortals, dragons, supernatural creatures, shapechangers, legacies, and dense history of the continent of Cobardon. But, there are even forces beyond man's magnitude as Gods meddle and actively manipulate, determining the fate of mortals.The tale is portrayed via an array of interesting, relatable, fleshed-out characters with their flaws and bonds and skills and power.Take a dip into this fantasy world profused with subtle, dense politics and a conquest to exert dominion over Cobardon. WARNING: THIS IS NO FAIRY TALE! There is no hero there is no villain, they are only people!PLAYLIST for Tales of Cobardon.LINK FOR MAP.
I'm 17 and The war of The Light and Dark, has been going since I was 9. When I was 10 my parents left for battle, and only my father came back. Ever since then, I've dedicated myself to killing King Herik, who killed my mother.
I'm Morgan Kana, Commander of our armies, and Princess of Rukten. There's something no one knows. But when the Prince's and Princess find out, more and more secrets are revealed. Secrets I didn't even know about.
I wrote this short story two years ago for an assignment in my college English class. This is one of the first short stories I have written.
At the time, I was playing fantasy video games and reading George R.R. Martin's A Song of Ice and Fire, series, so when I got this assignment, I thought, "Hey, I'll just write a fantasy story or something."
It is a fantasy inspiredby medieval Europe. There are some aspects of feudalism I guess you could say, concerning the setting. I'm not sure if this has to be said, but of course, it may not be exactly accurate to real life history, but it is a fantasy world made by my imagination, so inspiredis the big word here.
The story follows a knight who is caught between doing what is right and what his loyalty compels him to do.