> ⚠️ 黑桃♠️部(遊戲設計部)專屬章節
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>章節導語:6Please respect copyright.PENANAhoahuVPvpY
> 終焉遊戲的本質是「恐懼的提煉場」。所有關卡須以效率最大化為核心設計原則,確保玩家在極限心理壓迫下產生高純度能量。每一設計,皆可致命;每一次選擇,皆為代價。
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§3.1 關卡結構要求
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3.1.1 關卡構成須包含至少三層心理壓迫節點6Please respect copyright.PENANAahiY0xEQkV
3.1.2 所有出口皆須經過能量監測器校準(能量消耗 ≧ 200單位)
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§3.2 終極測試保留原則
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3.2.1 每五關須設置一次「人格剝離式」測試(例:自我殘殺命題)6Please respect copyright.PENANAe00yQYLLGc
3.2.2 測試中不得允許玩家全身而退(須有永久損失)
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§3.3 恐懼採集強制條款
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3.3.1 所有關卡須內置「恐懼共振器」(型號:MK-Ⅲ)6Please respect copyright.PENANAybkMtjL0gU
3.3.2 設計者需針對玩家情感弱點部署誘導機制(例:摯愛投影)
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※隱藏條款 §3.3.9:共振器過度激活會使記憶碎裂失控,進入「能量逆燃」狀態(將玩家精神回饋至管理局)
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§3.4 測試人格模擬程序
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3.4.1 模擬資料須由方塊♦️部提供完整記憶碎片6Please respect copyright.PENANACBUxSz6VZ5
3.4.2 關卡設計中須至少使用一個「已死亡親屬模組」
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§3.5 多人關卡比例原則
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3.5.1 每十關中至少設置三關具備互殺條件6Please respect copyright.PENANADmt7LPwLGV
3.5.2 同時進入者熵值落差不得超過0.03(以避免恐懼失衡)
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§3.6 複眼追獵限制
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3.6.1 關卡中若設置「複眼追獵體」,須保留理論逃生機率 ≥ 0.07%6Please respect copyright.PENANAxGpjEckwG9
3.6.2 否則視為「過度剝削型設計」,需退回修改
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§3.7 關卡時間錯位規範
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3.7.1 關卡內時間不得快於主時間線10倍以上
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※隱藏條款 §3.7.4:違規關卡會產生「時間重影效應」,導致玩家自我重疊錯位(將被視為非穩定實體)
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§3.8 時空裂隙規則
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3.8.1 關卡內如出現非歐幾里得空間,須72小時內修復6Please respect copyright.PENANAqNsunLjKIM
3.8.2 數據實體化現象需保留作為能源採集接口
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§3.9 情感記憶引爆因子
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3.9.1 關卡中應盡可能觸發「記憶-情緒」共振(以倍增恐懼值)6Please respect copyright.PENANA5a2pfJ1FMV
3.9.2 可調用蘇詠記憶模組(需經過高密度處理)
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§3.10 關卡設計者審核程序
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3.10.1 關卡一旦導致玩家三次連續自殺,需交由紅桃♥️部重新調查6Please respect copyright.PENANAAQoIrBjgp8
3.10.2 設計者本人若造成系統結構錯位,將轉化為NPC(永久)
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§3.11 關卡音頻干擾機制
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3.11.1 關卡須隱性植入廣播波段(如哭聲、金屬刮擦聲)6Please respect copyright.PENANAwRVlV9hTtr
3.11.2 音頻格式需使用“腐蝕編碼”(可干擾大腦視覺區)
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§3.12 對稱性強制條款
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3.12.1 黑桃K所設計關卡須保絕對幾何對稱性
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※隱藏條款 §3.12.9:若關卡出現不對稱元素,黑桃K將觸發自我懲戒程序(包含幻覺性自噬)
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§3.13 子人格入侵機制
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3.13.1 關卡可允許封存人格模組短暫控制玩家行為6Please respect copyright.PENANARMPOcxKJ9Q
3.13.2 僅限於超過60%人格衰退指標時啟用
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§3.14 感官失效調節
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3.14.1 關卡中不得一次性剝奪超過兩種感官6Please respect copyright.PENANA4OKThirhDM
3.14.2 否則將觸發玩家「靈魂脫位」現象,無法回收能源
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§3.15 關卡失衡自動通報
3.15.1 若關卡三輪內未產生有效恐懼數據,系統自動報廢6Please respect copyright.PENANAEIfRYpo8AI
3.15.2 設計者將強制重返關卡,模擬一次自身死亡(紀錄可供展示)6Please respect copyright.PENANAXJUCU0O86F
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