> 章節導語:
> 「消失」並非終結,而是轉化。依據玩家違規程度與能量需求,管理局將執行三種層級的抹除程序——從肉體,到記憶,直到概念的完全剝離。
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§2.1 消失分級定義
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層級|觸發條件|能量回收率6Please respect copyright.PENANAyNZerPqd5z
物理消失|遊戲失敗 / 基礎規則違反|35%6Please respect copyright.PENANAQxsWsMSEFA
記憶消失|能源採集達標 / 二次違規|60%6Please respect copyright.PENANA5WUWKdnN6F
概念消失|悖論因子判定(見第七章)|100%
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§2.2 消失執行優先順序
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2.2.1 若違規玩家處於高密度恐懼峰值,優先執行記憶消失6Please respect copyright.PENANAzJd7F5sqs8
2.2.2 若玩家同時構成悖論因子與干擾因子,直接跳級至概念消失
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§2.3 抹除預演過程
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2.3.1 進入倒計時240:00:00後,影像記錄開始像素化6Please respect copyright.PENANAuEbkP9A3Hz
2.3.2 記憶載體(如照片、語音紀錄)轉化為低能量震盪殘留物
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§2.4 消失回溯範圍
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2.4.1 記憶消失將溯及玩家過往之他人記憶區塊(連帶刪除)6Please respect copyright.PENANAJGSe0ADwPa
2.4.2 概念消失包含該玩家對物理法則的任何影響與投射
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§2.5 青銅抗性例外
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2.5.1 青銅材質具「錨定粒子效應」,可短時間抵抗概念抹除6Please respect copyright.PENANA3gXn3YRQ8c
2.5.2 使用抗性將產生「時間債務」,導致玩家加速老化(×3)
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※隱藏條款 §2.5.9:時間債務上限一旦突破,將自動被標記為「結構異常體」並強制轉化為發電裝置元件
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§2.6 抹除後殘留處理
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2.6.1 物理殘留(如衣物、血液)將經數據焚化爐徹底銷毀6Please respect copyright.PENANACiZZ8b52qx
2.6.2 意識殘響若持續超過72小時,將由方塊♦️部門執行記憶再編碼
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§2.7 家族連鎖效應
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2.7.1 若消失者為多代家族核心記憶節點,將導致直系親屬記憶崩解
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※隱藏條款 §2.7.4:此狀況下,管理局得以合理收回親屬存在權(不另行通知)
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§2.8 轉化能量配比
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2.8.1 物理消失對應E₁:每克軀體產生0.8單位恐懼能量6Please respect copyright.PENANAFHqAbYGznV
2.8.2 記憶消失對應E₂:每段核心記憶約轉化3.6單位能量6Please respect copyright.PENANA1guCaj5WbJ
2.8.3 概念消失對應E₃:全體歷史鏈範圍一次性爆發 ≧ 10000單位
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§2.9 消失預演程序
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2.9.1 倒計時啟動時,記憶載體優先像素化,產生灰白馬賽克6Please respect copyright.PENANALTdAcz6GZc
2.9.2 預演進度同步至所有電子設備(誤差 ≤ 0.01 秒)
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§2.10 抹除執行優先權
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2.10.1 黑桃♠️部可視遊戲運營狀態,擁有調整抹除層級的臨時權限6Please respect copyright.PENANAkt0SkAQiSH
2.10.2 該權限須每240小時回報一次使用紀錄予局長會議