Please use Chrome or Firefox for better user experience!
Fantasy
Notes: School of War
No tags yet.
Tags
Writer Polydragons
Writer
  • G: General Audiences
  • PG: Parental Guidance Suggested
  • PG-13: Parents Strongly Cautioned
  • R: Restricted
G
RATED
1553 Reads
0 Likes
0 Bookmarks
Popularity

Facebook · Twitter

FAQ · Feedback · Privacy · Terms

Penana © 2017

Get it on Google Play

Download on the App Store

Follow Author
Notes: School of War
0 Bookmarks
A - A - A
12 13 14 15 16 17
#18
City-States
Polydragons
Dec 7, 2015
0
0
284
4 Mins Read
No Plagiarism!NOOQJH3rXcYWBKNb1UzRposted on PENANA

Oy, did I ever get this messed up. The original version was all true, except the tail end was during the end of the dark ages. Fights still happened at the beginning of the reclamation period, but most of the city-states were stable and unlikely to fall. There are two reasons the city-state is the norm and proper countries have not formed: 288Please respect copyright.PENANAzvSwOqloX9
copyright protection284PENANATDDG0II3Uy

Population. There is not enough people in the world left to occupy enough land. 288Please respect copyright.PENANAyclaBo5odu
copyright protection284PENANAwHmlx62Bx0

Wildlife. Over time the larger mammals have continued to evolve in their instinctive use of magic, keeping them formable if pushed. The preditors have become more territorial, making expansions dangerous. 288Please respect copyright.PENANAdO7Wrq7ooe
copyright protection284PENANANvWpgKBhFa

There is still some old tension and animosity between city-states from past conflicts, but not enough to continue fighting. The use of soldiers and mages has more to do with attempted expanions than war, though the areas that are becoming more heavily populated (normally near a major river, or along the coast) will still occasionally clash. They are also commonly hired by the private sector as bodyguards and security (And the occasional infiltration of a rival company)288Please respect copyright.PENANAPXJIuy8QW6
copyright protection284PENANA9yOMfPuYSo

History:288Please respect copyright.PENANAZujlEVKKjX
copyright protection284PENANAwo6SJEYMfw

After the cataclysm the first human habitats to fall were the major metropolises. With so many people food became scares quicker. The mid-level towns went second. In the span of the first five years the only 1 in every 8 people were still alive. When humanity finally stabilized only villages that numbered, at most, 500 were left scattered throughout the world, usually distantly isolated from others.288Please respect copyright.PENANAexMmudNBCb
copyright protection284PENANAM31Jtit4z9

While human growth has been slow since, it has happened. Those villages, usually named after the cities most of the population came from, grew slowly, claiming back lands as they could. Once they expanded far enough new settlements were attempted. Normally these ended in failure as the wildlife fought back, but occasionally success was reached if the lands were less populated with predators.copyright protection284PENANAfIH3vXSZWL

This is the start of the reclamation era. The villages grew large enough to have their own governments and the city-states became the norm. These city's are not as large as the metropolises of our modern world. A large city only numbered in the low thousands. Most were still measured in the hundreds.copyright protection284PENANAosaulU8kGo

Much like castles in the medieval era walls were erected to protect the core city. Farm lands, to large to properly protect inside of walls, were left outside of them, and allowed the population outside the walls to retreat within when a threat manifested itself.copyright protection284PENANAQtsScVaG0J

Some cities forego farms in favor of trade of a natural resource, such as mining.  Some who were highly successful would even trade in their own soldiers.copyright protection284PENANAPfsxiXvaXr

When resources, particularly food, become too thin cities are faced with three possibilities: Raid neighboring cities, disband and move to more prosperous cities, or die. More often than not neighboring cities are unable to take in refugees without straining their resources to the breaking point so are turned away. Knowing this it isn't uncommon for preemptive strikes to occur before they are too weak to have a chance at winning.copyright protection284PENANAWmU6Qg0ZAH

This is another reason why farmable land is difficult to cultivate. Being larger tracks of land protecting them is more difficult, and easier to attack. Food is the resource most likely to be needed so they are also the first targets. The other, larger reason is the wandering chimera and animals mentioned above if they think their territory is being encroached upon.copyright protection284PENANAoraQjmMt3M

Armies are usually home grown since they are trustworthy, however for elite troops it is normally more cost effective to hire outside through a military academy. Large cities, like Lost Angels (located where the current San Fernando valley is, population 2,486), can afford to base these academies. This has the double boon of providing the best troops possible loyal to them, and providing additional income from selling the contracts of extra surplus soldiers/mages.copyright protection284PENANAdT1GrjEWuB

The most common locations for human habitats are along large rivers, providing both a food source (Fish), clean-ish water, and acting as roadways between cities.copyright protection284PENANAorXjxOzxOa

Currency inside a city-state is unique to each (Again, with exceptions). An exchange rate between neighboring cities is often negotiated upon as long as both are on peaceful terms. People traveling farther (such as merchants) are forced to either exchange their money as they go from city to city, or rely on bartering.copyright protection284PENANAecBp2VMOpP

As larger cities like Lost Angels and Manhattan rise, their stability is leading to more stability in their region. They are the hope for the future.copyright protection284PENANABDJCjaWX6r

54.80.60.91

ns54.80.60.91da2
Comments ( 0 )

No comments yet. Be the first!
Loading...
X