In a jarring twist of fate, a world overrun by undead, a startling phenomenon occurs. A solo gamer, well-versed in the intricacies of survival from 10,000 hours spent in a post-apocalyptic zombie survival video game, awakens to find herself trapped within the very game she once played.
Tags: Isekai, Apocalypse, Survival, Reincarnation, Video Game, MMO, Scifi, Action, Adventure, System, Economy, Building, Crafting, Rebirth, Guns, War, Zombie, Trade, Collector, Cultivation, Gamer, Technical, Mechanic, Modern, City warfare.
Avg Chapter Length: 900 - 1500 words.
Art by: Milkbar
The Four Kingdoms had to defend their home once already. Twenty years ago, the self-proclaimed, Lord Varamont launched a full-scale war on the inhabitants of the continent of Monmarolin.
Using his enslaved demons, he made his way across the land slaughtering without prejudice. If they did not submit to his will, they would die.
In the end of the four year long war, Lord Varamont was surrounded by the human, elf, and dwarven alliance. They had fought hard and had lost many but they had never given up.
Before the alliance could end the sadistic demon wizard, he used his last amount of magic to separate their forces, permanently. He split the entire continent into four islands and filled the empty space between with dark magic of his own creation.
Today, he makes his return to continue where he left off. And this time he would not face defeat.
The Story Of A Red Haired Boy, A Prequel Before The Main Story, So The Fable Begins...In A Continent Named Esteria.
Unveil The Mysteries Of This Universe, This World, For Readers To Immerse.
Come To This Other Side, For You May Not Get Out Of It.
A quadrilogy to Soup!
With priorities shifted between them, Soup continues to live life in the rolling hills of grass and glistening skies, while Stew and Casserole continue theirs with their family, nestled away from others for the safety of their curious children.
However, one of their eldest, Sage, is desperate to see what lies beyond the painted fences and predictability of home.
Ready to discover her own way, Stew entrusts Soup with showing her daughter what life has to offer beyond home; just enough so that it can tame her curiosities and she can leave wild fantasies behind her.
But with a energetic and mischievous child to now care for, Soup isn't too keen on the idea of suddenly losing his peace once more, and looks forward to the quiet days of travelling alone.
With both discovering the world together through new experiences and new friends, Soup starts to learn that it isn't so bad to let down his guard and enjoy the world around around him, one tumble at a time.
Perhaps it wouldn't be so bad if the adventure continued for a little longer?
In a world on the brink of losing its magical essence, Elowen Nightshade, an Elf of unparalleled courage, rises to the challenge. With the fate of magic hanging in the balance, she assembles a diverse band of six companions, each possessing unique skills and backgrounds. Together, they embark on a perilous journey to save magic from fading into oblivion.
However, their quest is not without opposition. The council of elves, the Elventy, blinded by tradition and fear, vehemently opposes Elowen's mission. Undeterred by their disapproval, Elowen and her companions brave treacherous landscapes, face formidable adversaries, and navigate intricate political intrigues. As the stakes grow higher and the challenges more daunting, Elowen must summon all her strength and courage to lead her band of unlikely heroes to victory and restore magic to its rightful place in the world
|PART 1 · 3X FEATURED · 10TH GRADE DRAFT|
Fifteen-year-old Kylie Juniper is not excited about attending a week-long canoe trip with her family in the depths of the Lady Evelyn-Smoothwater Provincial Park. After she learns the legend of the Ghost of Ontario, she meets a First Nations boy who is just as mysterious as the ten-year-old ghost.
***
What is the secret of the Lady Evelyn-Smoothwater Provincial Park?
Ten years ago, a little boy went missing in the Lady Evelyn-Smoothwater Provincial Park. Legend has is that he died and became the Ghost of Ontario. When fifteen-year-old Kylie learns of it, she vows to uncover the mystery, but things become extra interesting when she and her family meet an amnesic hermit, Ihaan, in the park.
Ihaan has no memories of his past. All he remembers is his life with Canada's wild animals. However, it changes when he meets Kylie. Suddenly, he is desperate to find his lost memories, so he joins Kylie and her family on their canoe trip, much to Kylie's mother's displeasure.
As the trip progresses, Kylie and her family learn new secrets about Ihaan and try to help him get home. Ihaan, though, is not too eager to leave the provincial park after living alone in it for long. When mysterious happenings begin: "Lucilla" and voices in the forest, Kylie begins to wonder... Is Ihaan the Ghost of Ontario himself?
***
Note: Ihaan is pronounced "Ian".(IMPORTANT! Just FYI, this is very poorly written. I wrote it in 10th grade, but I needed somewhere to store it.)
Word Count: 90,000-100,000
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